Green Lantern Actual Play Part 2

This is the conclusion of the Green Lantern Actual Play session that we began on June 22nd using the stats for a handful of Green Lanterns and villains (Amazo, Atrocitious, Cyborg Superman) who appear in Heroes and Villains Volume 1 from Green Ronin.

Once again: James Dawsey GMs. Dan Houser plays Guy Gardner, Mike Lafferty plays Kyle Ryner, Ruben Byrd is John Stewart and Vincent Christ is Superman.

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  • Jayson

    I hate to keep posting my game mechanics questions here, but I can’t find your company e-mail address or a forum for questions. If you have a better way to receive questions, please let me know.

    Anyway, here’s my concern:

    The cost for vehicles doesn’t make any sense to me. I can’t get the examples to equal what your chart says they should equal. For example: the chart says the Motorcycle should cost 10 points. Yet Size M costs -2, STR 1, SPD 6, DEF 10, TGH 3. That’s 18. Where did those extra 8 points go?

    All the examples in the chart seem to be like that.

    Aug 18, 2011 at 9:13 pm
  • James

    Hey, Jayson! A great resource for rules questions is the Atomic Think Tank (http://www.atomicthinktank.com), the official rules forum for Green Ronin’s Mutants and Masterminds game. We’re actually not Green Ronin, but Vigilance Press, a company who love M&M and write supplements for them! You can find our products on the RPGNow.com website.

    On to your question! First off, I’m assuming you’re asking about the Motorcycle as it appears in the M&M Third Edition Hero’s Handbook. In the chart, it seems to include the base “10″ for a vehicle’s normal use of Defense (Kind of like how you add 10 to a Dodge bonus to determine a foe’s difficulty to hit you in most circumstances). So assume this is really a “0″ defense bonus for costs. Now, the Toughness listed in the book for a Motorcycle is actually 8, not 3, so you may have a misprint that makes the 8 look like a 3 in your book? Or perhaps you just meant the 3 pp to raise the value from a 5 to an 8?

    The Medium size is the default starting size for vehicles, so it actually costs 0, not -2. Going up from Medium costs 1pp per size increase. The base Toughness for a Medium sized vehicle is 5 Toughness.

    This Gives us Size cost of 0, Strength cost of 1 (for 1), Speed cost of 6 (the cost of the Speed power), and a Toughness cost of 3 (to raise it from a 5 to an 8) . 0 + 1 + 6 + 3 = 10.

    I hope that was helpful!

    Aug 18, 2011 at 9:35 pm
  • James

    That smiley face is supposed to be an “8″ but the friendly internet wants it to be smiley face because of the parentheses.

    Aug 18, 2011 at 9:47 pm

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